Dormant Since Long

Entry October 18th, 2007 (0) CG

King of reasons has been that I was busy recently working for CAPCOM, in the now disclosed Bionic Commando game

Click here, to get a peek of the HD Trailer ;)

Birdboy: Volume Concept

Entry January 2nd, 2007 (2) CG

New fast concept model, with some extra hard edge surfaces, until my laptop fainted…

Render tests. Mental Ray

Volume Works

Volume Works

and Mudbox Shaded.

I’m thinking about making a record of the next one, I will keep you posted

Volume Works: First Attempt

Entry November 20th, 2006 (2) CG

Fast and fluid, good for idea development.

Volume Works

I enjoyed a lot working in these, a much closer stance to design and form fundamentals than the high-frecuency detail levels of production art usually allows me to, makes for a pleasant change.

I will try to keep this more exotic in the future, though.