Dormant Since Long
King of reasons has been that I was busy recently working for CAPCOM, in the now disclosed Bionic Commando game
Click here, to get a peek of the HD Trailer
Birdboy: Volume Concept
New fast concept model, with some extra hard edge surfaces, until my laptop fainted…
Render tests. Mental Ray
and Mudbox Shaded.
I’m thinking about making a record of the next one, I will keep you posted
Volume Works: First Attempt
Fast and fluid, good for idea development.
I enjoyed a lot working in these, a much closer stance to design and form fundamentals than the high-frecuency detail levels of production art usually allows me to, makes for a pleasant change.
I will try to keep this more exotic in the future, though.






