Dormant Since Long

Entry October 18th, 2007 (0) CG

King of reasons has been that I was busy recently working for CAPCOM, in the now disclosed Bionic Commando game

Click here, to get a peek of the HD Trailer ;)

Fame

Entry February 4th, 2007 (2) News

Personal matters have been keeping me away from the craft. I will try to make up for it soon.

In the meantime, feel more than welcome to read an interview I had the pleasure to do recently at www.3DCreature.com.

if you care about such things, that is!

Birdboy: Volume Concept

Entry January 2nd, 2007 (2) CG

New fast concept model, with some extra hard edge surfaces, until my laptop fainted…

Render tests. Mental Ray

Volume Works

Volume Works

and Mudbox Shaded.

I’m thinking about making a record of the next one, I will keep you posted

Volume Works: First Attempt

Entry November 20th, 2006 (2) CG

Fast and fluid, good for idea development.

Volume Works

I enjoyed a lot working in these, a much closer stance to design and form fundamentals than the high-frecuency detail levels of production art usually allows me to, makes for a pleasant change.

I will try to keep this more exotic in the future, though.

Red Brings Peace

Entry November 20th, 2006 (1) News

Interesting headlines first, absurd second if possible.

Oh well, Hello again!
After several failed attempts to keep an updated portfolio in mundane HTML I’m faced once again with the same miserable dilemma that every artist exposing himself to your eyes has to endure, yet this time the resolution puts me in a different path.

Aside from the small amount of content dragged from my old site, it’s yet quite uncertain how will I fill this space in the future, apart from the usual CG stuff. However, I’m sure this new blog fanciness will help make up for an increasing amount of updates!

Hope to see you around,

Victor